Experimental Karplus-Strong plugin

Monday 2006/11/06, 2303

I put together a new GUI in Glade, which doesn't actually work at all - less than the previous version. You can find last night's at http://www.gjcp.net/svn/nekosynth/nekopluck/tags/rel-0.0.1/ with the functionality as described below. Tomorrow I'll work on a modular OSC implementation that I can graft onto Glade GUIs using C.

The new GUI is in trunk. Please feel free to prod it, and tell me what you think. It will probably change.

Sunday 2006/11/05, 1224

The GUI code now sort of works. Only the first three sliders do anything. A new GUI will be written from scratch, but for now have a play and see how you get on.

You can use dssi_osc_update to read off the values of the OSC ports.

Saturday 2006/11/04, 2355

First off, I don't like the name. It might not be staying.

This is a hack on the nekostring plugin I'm developing. Rather rudely, it uses the same GUI which doesn't work.

To affect the sound, you'll need to prod the OSC ports directly, either with some suitable DSSI host or dssi_osc_send from the dssi distribution

The ports are as follows:

2. Noise colour

3. Noise duration

4. Smoothing

5. Attack time

6. Decay time

Noise colour applies a first-order lowpass filter to the exciter noise (0 being loads of smoothing, 1 being none). Noise duration sets how much of the delay line is filled with noise (0 being none, giving silence, 1 being the full length of the delay line). Finally, Smoothing sets how much the first-order filter in the feedback loop damps the vibration.

Please try this out and let me know how you get on. You can get it from Subversion at http://www.gjcp.net/svn/nekosynth/nekopluck